Website powered by

A Practice in Level Design

A practice in level design created for the Level Design 01 class during my completion of the Associates of Game Development at Full Sail University.

A PureRef board focused on the level outline and creative vision for the project.

A PureRef board focused on the level outline and creative vision for the project.

A Practice in Level Design - Blockmesh 01

A Practice in Level Design - Blockmesh 02

Blockmesh 01 - The Deep Woods

Blockmesh 01 - The Deep Woods

Blockmesh 01 - The Burned Settlement

Blockmesh 01 - The Burned Settlement

Blockmesh 01 - Volcano View

Blockmesh 01 - Volcano View

Blockmesh 02 - The Beach

Blockmesh 02 - The Beach

Blockmesh 02 - Checkpoint 01

Blockmesh 02 - Checkpoint 01

Blockmesh 02 - Checkpoint 01 Valve

Blockmesh 02 - Checkpoint 01 Valve

Blockmesh 02 - Checkpoint 01 Cutscene

Blockmesh 02 - Checkpoint 01 Cutscene

Blockmesh 02 - The Burned Settlement

Blockmesh 02 - The Burned Settlement

Blockmesh 02 - The Mountain

Blockmesh 02 - The Mountain

Blockmesh 02 - The Ascent

Blockmesh 02 - The Ascent