A practice in level design created for the Level Design 01 class during my completion of the Associates of Game Development at Full Sail University.
A PureRef board focused on the level outline and creative vision for the project.
A Practice in Level Design - Blockmesh 01
A Practice in Level Design - Blockmesh 02
Blockmesh 01 - The Deep Woods
Blockmesh 01 - The Burned Settlement
Blockmesh 01 - Volcano View
Blockmesh 02 - The Beach
Blockmesh 02 - Checkpoint 01
Blockmesh 02 - Checkpoint 01 Valve
Blockmesh 02 - Checkpoint 01 Cutscene
Blockmesh 02 - The Burned Settlement
Blockmesh 02 - The Mountain
Blockmesh 02 - The Ascent