The Leisurely Times is a point-and-click adventure game about the boss of a newspaper company needing to escape his office while disgruntled and angry employees try to break in. This game was made for the Project and Portfolio I: Game Design class during my time at Full Sail University taking the Game Design bachelors degree program.
You can find the Itch.io page where it will be eventually uploaded to here -> https://amataallen.itch.io/the-leisurely-times
Pitch-Deck for The Leisurely Times
Milestone 02 Update for The Leisurely Times
Milestone 03 Update for The Leisurely Times
The given level is the office space of a lazy cruel boss who doesn't do his work and just sits around, eating food, drinking, and surfing the internet.
The above video is a demonstration of the objects you can interact with in the game. The following objects are:
- A Locked Door
- A Computer
- A Wall Phone
- A Box of Files
- Keys to the Door
- A Window
Here you can see the player can currently interact with two collectable objects; the keys, and the "screwdriver." I put quotations around the screwdriver as although the model itself isn't a screwdriver, it is meant to represent the box in which the screw
Here you can see two end-states for the game. The main puzzle loop, being finding clues from the computer to check the work on the couch to then escape out of the window using a tool found on the couch. End-state two is explained in the video description.
UX Implementation
In this update, you can see both the door and the phone have dialogue. The phone's goal is to hint towards the window being the exit, and the door is meant to be flavor to show the horrid behavior of The Boss.